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The console project had a succession of codenames: N2000, Star Cube, and Nintendo Advance. Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor ( codenamed Flipper) of Nintendo's sixth-generation video game console. The team was led by Wei Yen, who had been SGI's head of Nintendo Operations, the department responsible for the Nintendo 64's fundamental architectural design. In 1997, a graphics hardware design company called ArtX was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64's graphics hardware.
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Its successor, the Wii, launched in November 2006, with the first generation featuring full backward compatibility with GameCube games, storage, and controllers. Nintendo sold 21.74 million GameCube units worldwide, much less than anticipated, and discontinued it in 2007.
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It was praised for its controller, extensive software library, and high-quality games, but was criticized for its exterior design and lack of multimedia features. The Game Boy Player add-on runs Game Boy, Game Boy Color, and Game Boy Advance cartridge games. Saved game data can be stored exclusively on memory cards due to the read-only optical disc format. The GameCube supports e-Reader cards to unlock special features in a few games. The console supports limited online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable for exclusive in-game features using the handheld as a second screen and controller. Unlike its competitors, the system is solely focused on gaming and does not support DVD, CDs, or other optical media. Upon its release in 2001, the GameCube became Nintendo's first console to use optical discs, specifically a miniDVD- based format, as its primary storage medium instead of ROM cartridges.

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Nintendo publicly announced the console under the code name Project Dolphin in a May 1999 press conference. Its earliest development began with the 1997 formation of ArtX, a computer graphics company later acquired by ATI, which would go on to produce the console's GPUs. Melee, Luigi's Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and Animal Crossing. Notable flagship titles for the console include Super Smash Bros. As Nintendo's entry in the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. It is the successor to the Nintendo 64, which released in 1996, and predecessor of the Wii, which released in 2006. The GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. Select Game Boy, Game Boy Color, and Game Boy Advance games via Game Boy Player
